#COMMENT ______________________________________________________Settler active messages


#TUT_FIRST_MESSAGE
#ADVISOR  happy
#TEXT
^{ĵһһõط׶}
^
^ںԡ ԭ ذĿյػԴ Ҫƶʱ, 밴·ġǰ(G)ť, ü
 $LINK<=GCON_Keypad> 
^
^밴[ENTER] 



#TUT_GOOD_CITY_SITE_RESOURCES
#ADVISOR  happy
#Text
^ԭҵĴ, ˵, ĿǰλýǸܺõѡ, Ϊ
ô $LINK<ȻԴ=GCON_ResourcesN>...
^밴[B]С 



#TUT_GOOD_CITY_SITE_RESOURCES_FOOD
#ADVISOR  happy
#Text
^ԭҵĴ, ˵, ĿǰλýǸܺõѡ, Ϊ
ô $LINK<ȻԴ=GCON_ResourcesN> $LINK<ʳ=GCON_Food> 
^밴[B]С 



#TUT_GOOD_CITY_SITE_RESOURCES_COMMERCE
#ADVISOR  happy
#Text
^һеĺõط, Ϊ $LINK<ȻԴ=GCON_ResourcesN>Լ
$LINK<ҵ=GCON_Commerce>ĵ...
^밴[B]С



#TUT_GOOD_CITY_SITE_FRESHWATER
#ADVISOR  happy
#Text
^ｨ,  $RIVERORLAKE0 бṩḻĵˮũ, 
 $LINK<ʳ=GCON_Food> , źĵҲ
$LINK<ҵ=GCON_Commerce> 
^밴[B]С 



#TUT_GOOD_CITY_SITE_COASTAL
#ADVISOR  happy
#Text
^ $LINK<=TERR_Coast>, һ³еĺõط 
 $LINK<ʳ=GCON_Food>Լ $LINK<ҵ=GCON_Commerce>Ĳ Ϸ
, нлὨ캣ϲӼ $LINK<=BLDG_Harbor>, ó
аġ 
^밴[B].



#COMMENT _______________________________________________________________Worker active messages



#TUT_FIRST_MOVE
#ADVISOR  happy
#Text
^һλˡ  $LINK<·=TFRM_Road> $LINK<=TFRM_Mine>
$LINK<=TFRM_Irrigation>ԼĹ ܴµ $LINK<=GCON_Worker_Jobs>
ǸĿǰڵĵζ ƶ˹˺, עһܹ
ʲô 



#TUT_IRRIGATE
#ADVISOR  happy
#Text
^ڳиĵν $LINK<=TFRM_Irrigation> $LINK<ʳ=GCON_Food>
Ĳ ĿǰںԱ, Ͻйȡ 
^밴[I]ȴ˵Ρ 

#COMMENT  in the $RIVER_OR_LAKE1 next to him. // used to be the end of the previous sentence.  See Pat for why it was changed.


#TUT_MINE
#ADVISOR  happy
#Text
$HILL_OR_MTN0мֵĸߵԭϡ  $LINK<=TFRM_Mine>, 
$CITY1 $LINK<ҵ=GCON_Shields>, Ǳøٶµλ
衣 
^[M]ڴ˵Ͽ 



#TUT_ROAD
#ADVISOR  happy
#Text
^Ļ, Ҹһ顣 λڳи $LINK<·=TFRM_Road>
, õĵ·Լӿ첿ӵƶٶ, εҵֵ, ʹóе
$LINK<˰=GCON_Commerce> ӡ 
^[R]ڴ˴· 



#TUT_STRATEGIC_RESOURCE
#ADVISOR  happy
#Text
^λڹԱߵ $RESOURCE0 һ $UNIT1 Դ ʹԴʱ, 
ǱԴӡ ҪĿ, ǱҪڳ $RESOURCE0 
· 
^Դ $LINK<=GCON_Territory> ֮, ֻҪõ·֮Ӽɡ 
ԴûĽ֮, ͱҪһ $LINK<ֳ=GCON_Colony> ȡ
Դ 
^[R]ڴ˴· 




#TUT_STRATEGIC_LUXURY
#ADVISOR  happy
#Text
^{λڹԱߵ $RESOURCE0} · $NEAREST_CITY1, ڵľ
ø...ҪﵽĿ, ڳ $RESOURCE0 佨һ· 
^Դ $LINK<=GCON_Territory> ֮, ֻҪõ·֮Ӽ
 ԴûĽ֮, ͱҪһ $LINK<ֳ=GCON_Colony> 
ȡԴ 
^[R]ڴ˴· 



#TUT_CONNECT_CITIES
#ADVISOR  happy
#Text
^ҷеĳж, ͿԽһó·, õ۹ڵ񶼿
Է $LINK<ɽ׵Դ=GCON_Trade>




#COMMENT _________________________________________________Other Tut messages

#TUT_SECOND_CITY
#ADVISOR  happy
^{ѾкõĿʼ} Ѿ, ĺܺ! µĳ, ҽ
֮õ· Žпɼ $LINK<ɽ׵Դ=GCON_Trade> õ·
ӵĳ, ھӽѺõĹϵ һ, ĵ۹ܹչ
ܲ 
^
^ϷеĹκε, Բѯ $LINK<ٿ=MENU_Main>, 
ѰҪĴ𰸡 

#TUT_SCOUT
#ADVISOR  happy
#Text
^{һԱ} ԱǺʺ̽ΧεĲ, Ҳ彻, Ϊ
ԱƶٶȱһĲӿ졣 ̽ٶϷ൱Ҫ, пܻӰ쵽
۹ٶȡ 



#TUT_FIRST_MILITARY_UNIT
#ADVISOR  happy
#Text
^{ոս˵һ²} ²ӿ̽Χĵ, ڱҪʱ
򹥻˵Ĳ, Ǳܵ˵š 
^ʹ[( G) ǰ][]ƶ, Ҹرָ 



#COMMENT ... Player has only one city, and it is size 4+
#TUT_ONE_CITY
#ADVISOR  happy
#Text
^{$CITY0Ѿɳ}! ӦҪڶˡ ҪﵽĿ, ڳ
ť (ǰť) , ´ｨ $LINK<=PRTO_Settler>ָ, Ȼ
ôȥµĽǵص㡣 [B]ɽһ³С



#TUT_CIVIL_DISORDER
#ADVISOR  sad
#Text
^{из}! ڲ˿ڳ˿ʱͻᷢ $LINK<б=GCON_Disorder> 
зʱ, еķչֹͣ 
^
^{}:
^* תְ $LINK<Ա=GCON_Specialists> 
^* µλפڳ (ڳн)  
^*  $LINK<=BLDG_Temple> $LINK<=BLDG_Cathedral> $LINK<=BLDG_Colosseum> 
^*  $LINK<ݳƷ=GCON_ResourcesL> С 



#TUT_SHIP
#ADVISOR  sad
#Text
^{Ѿõһ $UNIT0 } ô̽, ҽĲ
$LINK<=GCON_Transport>Ĵ½ȥչ Ҳ, ܻ뺣
̫Զĺ $LINK<ʧ=PRTO_Galley> 



#TUT_AIR_UNIT
#ADVISOR  sad
#Text
^{Ѿõһ $UNIT0 } вӿըĲʩ, 
ĳиƷΧ Ӳͬ, вӻִ
$LINK<=GCON_Air_Missions> 


#COMMENT -------------------------------------------- CITY MANAGEMENT TUTORIAL

#TUT_FIRST_CITY_MANAGEMENT
#ADVISOR  Happy
#Text
{Welcome to the City Display}. You use the City Display to choose what the city should $LINK<build=GCON_Shields>, 
manage your citizens, and get detailed information on the current condition of your city. Access this screen
by double-clicking a city on the main map. You can always access the $LINK<Civilopedia=MENU_Main> for more detailed
information by right clicking on the overlay areas of this screen where the book icon appears. To Exit, click the "X"
in the upper right hand corner of the screen.
^{Press Enter to continue....}

#TUT_PRODUCTION_BUTTON
#ADVISOR  Happy
#Text
This is your Change Production button. Clicking it will open the Build List where you  
choose what the city will build next. As your civilization advances, the list of possible things to build expands.
Pictured on the button is the $LINK<unit=MENU_Units> or $LINK<improvement=MENU_City_Improvements>
the city is currently working on. 

#TUT_SHIELDS
#ADVISOR  Happy
#x 500
#y 100
#Text
The Production Box displays the total number of $LINK<shields=GCON_Shields> accumulated toward completing 
the current project (pictured in the Change Production button). When the Production Box is filled with
shields, the pictured unit or city improvement is completed
and appears in the game.


#TUT_CITIZENS
#ADVISOR  Happy
#Text
These are the citizens of this city. A citizen's main task is to work the land within the $LINK<city's radius=GCON_Radius>,
producing $LINK<food=GCON_Food>, $LINK<shields=GCON_Shields>, and $LINK<commerce=GCON_Commerce>.
The location of each citizen is represented by the food, shield, and trade icons on the map.

#Variables



ɽ